ORDER OF THE GREEN

 
Guide to Good Role-Playing

 
Table of Contents: 

1.0 Good Role-Playing 
1.1 Making an interesting character
1.2 Role-Playing not Roll-Playing
1.3 Game Conventions and the Fantasy World
2.0 Electronic Role-Playing 
2.1 Role-Playing on ICQ


1.0 Good Role-Playing 

There are a few simple guidelines to follow when role-playing well.
These guidelines can be used in any situation, whether you are playing live, chatting on the internet, or using email.

1.1  Make an interesting character.  

Making an interesting character is the key element to good role-playing because it establishes the "role" you have to play.  When you make your character give him depth and originality.  We don't need another almighty, all powerful, all knowing, ever wise, and super charming character that uses two long swords with no penalty.  These "stacked" characters are uninteresting and unoriginal and are no fun to play or play with.  Instead give your character a rich history and personality.  Make him use unusual weapons and skills.  Make him quirky with fears and constraints.   And most of all, make him fun to play and fun to play with.

1.2  Role-play do not Roll-play.  

Role-playing is not just about statistics and rolling dice.  Role-playing is about entering the mind of your character and acting as your character would.  Having an interesting character makes this easy.  Once in the mind of your character you should speak like him, think like him, and act like him.  How would your character act if he encoutered a troup of hobgoblins and trolls?  What would your character say if he saw an ice dragon turn into a beautiful naked woman.  What would your character think if he lost all control of his body and was being controlled by another party member?  Some of these things can't all be answered right away obviously and that is why whenever you role-play with your character you are always exploring your character at the same time.  The more you explore your character the more your character develops.  That is why the more real-time you spend with your character the more "real" your character gets.

1.3 Game Conventions and the Fantasy World 

In the world that your character exists in, you don't exist, classes don't exist, and stats don't exist.  It is only your character that exists.  This is why you should never go around asking other characters things like "What is your class?" or "What is your alignment?" because questions like these are nonsense to the characters.  Again, character stats are only made to aid us, the players and DMs, to define the characters through conventional means.  Imagine if an actor said "The murderer is standing stage right" instead of saying "The murderer is standing in the living room beside the large pot and is carrying a large bloody scimitar."  Nonsense!


2.0 Electronic Role-Playing

In the electronic medium there are a few ways to role-play.  Below I talk about the basic conventions that one may or should use while role-playing on ICQ.  Hopefully this will help you if you are new or just want more info on electronic role-playing.

2.1 Role-Playing on ICQ

When you are Role Playing on ICQ you should always be aware of the conventions that the group is using.  This means you should know how the group wishes you to express your character's actions, thoughts, speech, and out of character (OOC) remarks.  This makes for easier understanding with the other players in the chat room. 

In the Order of the Green's group, we use [...] for Out of Character remarks, normal text for character speech, and (...),*...*, for character action. 

So this is a possible scenario that one could see using the Order of the Green's group guidelines: 
 

Ryle: (a figure cloaked in dark green robes strides casually through the Inn's entrance, darting to and fro through the mess of broken bottles and fallen chairs, carefully unsheathing his twin scimitars...)  BOGART!  Come here you little rat faced dwarf! 

Bogart: (Seeing Ryle brimming with anger) Sorry Ryle, someone insulted my friend Kracky. 

Ryle: ... and you expect me to forgive you and say everything is alright when my bar is in such disaray? 

Bogart: Yeah. 

Kracky: [I have to go for a little while, I'll be back in about 20 mins] (Kracky steps out from the broken chairs and glass and leaves the Inn in a hurry.)  Good luck with cleaning the place Bogart!  I have got to go.

Ryle: Foolish dwarf!  [See you later Kracky]

 

  Return to Main Page